Hello, Nacho Sierra here!

The game designer, not the dog whisperer

I'm Game Designer and software developer with knowledge in several fields of game development. I'm always passionate about learning something new, and I've been into way too many things that involve using a computer, but for the last few years I've focused my creative efforts on game making.

RESUME

EDUCATION

  • 2020 - 2023
    HND of Videogame Design and Development

    CREANAVARRA

    Although I love programming, I wanted to take it a step further and learn as much as I could about the different areas of a game development. Creanavarra was a perfect choice for this, as they cover a bit of all of them.

  • 2020
    Apprenticeship

    LEAN MIND

    After I ended my Higher Technician studies, I was accepted in Lean Mind as an intern and ended up being part of their apprentice community for a year. In my time there, I worked on Huella Positiva and an educational game for Laborsord.

  • 2017 - 2020
    Higher Technician of Cross-Platform software development

    CIFP CÉSAR MANRIQUE

    I decided to study software programming as a gateway to game development, which also gave me the opportunity to broaden my understanding of computer science..

RESUME

Experience

  • 2023-Present
    Game Designer

    THE GAME KITCHEN

    All On Board! is a mod-based, online VR platform to play and create board games.

    My duties involve designing VR systems from scratch and assisting colleagues in creating tools or assets for the platform. Iteration and prototyping are important aspects of this job.

  • 2021
    Web Designer

    LABORSORD

    My task in this commission was to redesign Laborsord's website, following an underlying idea The page was to be viewed entirely without scrolling. In addition, accessibility was a very important factor in this work.

  • 2021
    3D artist

    AWARALABS

    I was commissioned to recreate iconic buildings of Canarian architecture for a mobile 3D visualizer app.

  • 2020 - 2021 (on hold)
    Game Designer

    PRAY FOR THE OLD ONES TEAM

    Pray for the Old Ones is a adventure board game based on H.P. Lovecraft mythos focusing on player versus player combat.
    My duties on this project range from graphic design and mechanic design and balancing, to managing the team and helping them in any way I can to make their work easier.

  • 2020
    Game Designer & Godot programmer

    LABORSORD FOR MINISTRY OF EDUCATION OF CANARY ISLANDS

    Quidala is an educational multiplayer game about pet care for elementary and high school students.
    My role here was to design and implement all the systems required for the game, including the UI, network and so on, hand in hand with a partner.

  • 2020
    Java Spring Boot Developer

    SOY MAMUT

    Huella positiva is an open source project guided by agile methodologies aimed to bring together NGOs and volunteers to speed up the recruitment process.
    My job was to implement back-end features requested by the PO and, at the end of my time on the project, I was also in charge of reporting back the development status and issues.

GAMES I HAVE MADE

PORTFOLIO

project
INSPIRATION IV - PROLOGUE

Unreal Engine

See more...
project
QUIDALA

Godot

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project
TATO. A GHOST SEEKING FOR DEATH

Godot

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project
THE TREATMENT

Unreal Engine

See more...
WHAT I USE

TOOLS

Unreal Engine
Unreal Engine

Due to the nature of my previous projects, Unreal Engine is the engine I have used the most, being followed by Godot.

Notion
Notion

I have been Notion user almost since its launch. I have managed several game developments through this software.

Photoshop
Photoshop

From hobby editing to asset production, Photoshop is a tool that has accompanied me over the years.

Maya
Maya

Besides its common use, I find Maya useful for designing complex 3D puzzles.

If you have any questions, feel free to contact me through email or Twitter